Maps are cool

I’ve made great strides in my Map Generation project this week, as the previous few weeks have been split between research and watching the program put large unwanted black holes everywhere. I’ve worked out the kinks of my OpenSimplexNoise heightmap, and I’ve added a Biome system which will later be expanded upon, and some actual UI. Also, colors. The attached map was generated in a successful test of the program on default settings.

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